Work a low wage job,
Give bad customer service,
You seal your own fate
I found a new site today!
http://www.crankyhaiku.com/
Work a low wage job,
Give bad customer service,
You seal your own fate
I found a new site today!
http://www.crankyhaiku.com/
jvanpelt - August 26th, 2009
…kinda. I haven’t gotten to the canvas yet, I’m still working in Adobe Illustrator. But I do have the canvas bought and I’ve decided what’s going on it for the most part. I’m still toying with the idea of a background image or a flat color. Either way I like to document my process, so here’s a few pics from what i’ve done so far:
I draw the line-art out in red because it contrasts well against the image. There is no automated process that I’m using to create the outline. It’s hand-drawn with vector-based drawing tools.
(Vector tools mostly work like this:)
So it’s basically a process of boiling the details of her features down to as little as possible.
The lines look a little disconcerting on top of the picture, but you remove the pic and you get this:
This above is last night’s line work, and below is after adding further details tonight:
I started from the top-left “corner” of her face, beginning with the hair line across her forehead and then basically like reading a book, moved across and down… left eye brow and eye, right eye brow and eye, nose, mouth. I got to the corners of her mouth and realized I was going to need a secondary color for shadows in her face — which i try to stay away from using at all if I can. It’s easy to go overboard with too much shadow — and I kinda like the look of only shapes and lines.
Below is from the first experiments I did with color in Flash (it’s easier to color in Flash). This image is actually out-of-order — this was from last night’s line drawing without the details done, but I wanted to see what it would look like with a bit of color, especially in the hair. Coloring the hair always detracts from the eyes so it’s good to know early what you’re really dealing with.
This first pass isn’t very good, but it’s a sense of slightly more realistic colors than red #FF0000.
When I do have to use shadows in the face I try to keep the shapes fluid and purposeful. One of the things that really intrigues me is how three little shapes and two curved lines can accurately describe a nose.
The down-turns in the corner of the mouth are important. They capture a lot of the character in the expression. The eyes definitely require the most work with all of their detail, but eyes are easy in a sense because they are very contoured and are well defined, which makes them easy to draw. There’s not a whole lot that’s linear about a nose… but it’s funny, I often find that not much nose is necessary. Lips have always been hard. Unless you are wearing lip-stick, lips do not have edges. Upper lips have a bit of definition across the top, but buttom lips kinda just… fade into your face. I’ve found that it always helps to make the bottom lip just a little small.
Then with a background:
This is a house down the street from me — a goreous house. I’ve been wanting to paint this house for a while now so I’m hoping to put it into this painting. But that’s so much more work. Ugh. It means weeks and not days… procrastination… laziness. I’m considering simplifying the drawing of the house and not worrying about the details of it so much as I did on my previous Nola Porch painting.
This is my daughter Elise, by the way, who is turning 8 on Sunday.
jvanpelt - July 28th, 2009
A hawk on Nashville
standing in the street as if
he just belongs there
jvanpelt - June 25th, 2009
I downloaded Real Racing on my iphone the other day and I’m feeling a bit mixed about it.

Artificial Intelligence
The irony is that the thing that I read that was supposed to be so great about it — the AI — is what is driving me nuts the most. The gist of it is that any time you come into contact with another car, which is EVERY time you want to pass, you get bumped in the rear corner and spin out off of the track. It’s next to impossible to pass in a tight corner without being spun off and dropping off into last place. What’s more frustrating is that the computer cars are rarely on the losing end in collisions no matter who is being the aggressor or who is in front. If I ram someone from behind we either continue on with little consequence to them, or I spin out. If I get past and they bump me… I’m in the grass. This isn’t a good, aggressive AI. It’s a lack of balance.
I don’t know, perhaps the idea is that we’re supposed to learn to deal with it. But one of the great things about driving games is that what you learn in one game generally translates well to other games. The concept of driving a good line around the track or breaking before a turn isn’t particular to Gran Turismo or any other game. I understand this isn’t physics on the same level as Gran Turismo, but it needs to be tempered a little. Frustration isn’t going to keep me coming back for more.
Maps
Don’t racing games have maps? Don’t they NEED maps? This is something that Need For Speed Underground did very well, I think. They don’t show you the whole map, just the next turn or two, constantly moving as you progress. I will give Real Racing this — there are generally a lot of decent markers along the track to prep you for what’s coming up, especially if you understand the red & white markers on the edge of the track (do those things have a name?) But just give us a map? K, great.
Settings
Seriously, do I need to turn the music volume setting down every time I play the game? Settings should be remembered!
Overall
I do like the game a lot. The mechanics of it are sharp, the framerate is good. It sounds stupid, but I like that I don’t have to worry about accelerating and braking. The interface is too small for that. Let me just worry about driving a good line and competing against the other cars. I haven’t gotten far enough for this to be an issue yet, but I’m sure I’m going to want more types of cars later. 8 different versions of the same types of cars is only going to get me so far. I also wish that I could upgrade my cars, or even see stats on the cars I’ve got. Are all hatchbacks equal? I’m going to have to assume so.
I like that this is a career-oriented, simulation type racing game. It’s more my type of thing than something like Need For Speed. Though I have to say EA always puts out nicely polished games, which Real Racing could use a little more of. But that being said, it’s a good game. With a couple of tweaks it could be really solid.
jvanpelt - June 12th, 2009
I’ve never been able to commit the layout of this part of the city to memory.
I mean, who is responsible for this mess? I did learn the very useful shortcut Gentilly to Desaix to Moss / Jeff Davis or Wisner / Carrollton. But that stretch of Gentilly after the split always confused me. And Paris and St. Bernard Avenues, I never knew you.
Funny thing is that this is right in the middle of the city and can’t be blamed on the curve of the river.
jvanpelt - April 21st, 2009
I haven’t heard this album in yeeeaaars. This wasn’t the best track, but there aren’t many online. I’ll have to dig out the CD and rip it.
jvanpelt - March 25th, 2009
Tap Tap and Pete and the Pirates both seemed to slip by mostly undetected, but somehow I managed to catch them both on PitchFork and have been recommending the Pete and the Pirates album lately. It took me a little while to realize that perhaps it’s not just one of those quirky things that only I like. I think a track came on in the car over Mardi Gras while my ipod was on shuffle, both of my friends in the car asked about it and I guess I realized that perhaps it has a bit broader of an appeal that just inside of my own head.
Tap Tap is a little more on the obscure side, I think. I believe Lanzafame was a side project of the singer of Pete and the Pirates, though it sounds more like a 4-track demo than anything. But it’s got this quality that I really picked up on when I got heavily into Grandaddy a few years back… It’s very sincere and without pretension, something that goes a long way with me.
If you haven’t heard either of these projects yet, check them out:
Pete and the Pirates – Lost In the Woods
Tap Tap – 100,000 Thoughts
jvanpelt - March 14th, 2009
If sixty-five percent
Of social media’s crap
My tweets surely are.
jvanpelt - March 10th, 2009
Dang bruh, I can’t believe it was just mardi gras. Even as I was going to parades, and we went to a LOT of parades, I felt like I was still waiting for it to hit me. We had house guests and many friends in town, but it seemed like it was always still a few weeks away. Not that there was any shortage of king cake up in my house and at the office. I’ve been a total glutton for king cake since like the day after christmas or whenever they start selling. My diet only got worse as people arrived in town and every meal became fried shrimp.
The crowds this year seemed bigger than last year and everything felt a bit more hectic. We live about a mile from the parade route and wound up walking to quite a few parades from here when it was just too crowded to try to park any closer. I’ve got a friend who lives 2 blocks off of the Uptown route, too, so we saw a few from his house, but he lives in “the box” — the area of the city that gets blocked in once the parade starts going — and we couldn’t always get there.
One thing i noticed this year was a general lack of mardi gras music all around. I couldn’t find it on the radio — not even WWOZ — and I neglected to put it on my ipod and control my own MG music destiny. And now the time has passed.
I did, however, have a costume! Here are some pics:
jvanpelt - February 27th, 2009
I’m customizing the FLVPlayback component with the individual video control components, but the SeekBar wouldn’t work no matter what I did, though the PlayPauseButton worked fine.
vidPlayer.seekBar = controls_mc.seek_mc;
Turns out that you need to set the SeekBar property of the FLVPlayback component AFTER you call play().
It took me a while to find the resolution to this annoying issue; hopefully google will index this post and help someone out.
jvanpelt - February 10th, 2009