Director

I don’t usually write about work, it’s one of the few things I generally consider off-limits to avoid any potential conflicts that could arise. I think I’m probably a bit more cautious than I need to be about it, especially considering that they’re pretty liberal about personal expression and social media. (Are blogs still considered social media at this point? Does having an inactive comments section still make a site “social”?) But exceptions can be made. Oh, and I’m writing this on my iPhone! yay wordpress.

Yesterday we had our Christmas party at work. Every year we have a huge (mandatory) party at House of Blues in one of the upstairs rooms. Mark Mayer gets up to give a speach about how great of a year we had (second record year in a row!), how much we’ve grown (up to 140 people), and for the last few years, how awesome Interactive has been in producing work and recruiting good talent. Then all of the dept heads get up and announce promotions within their groups. So this year it was announced that I’ve been promoted from Senior Interactive Developer to Director of Interactive Development. It’s basically the same position that I was offered to move back to Milwaukee (a bit less money, being on the nola payscale, but less stress as well). It’s been a goal of mine, though, to reach a position that is equivalent to the one that I turned down. It’s nice to have done so quickly!

The one caveat in this aspiration was that there was another developer with seniority over me in terms of tenure. She’s awesome, someone that I’ve always thought of as an ally, not competition, and I’ve been quite content to share the title of Senior Developer with her. I didn’t think that our model of splitting clients was the right choice, as our skill sets are quite different. But we complimented each others skills well. However, when she made the choice to move to project management, I saw that there was a big shift coming in our group. I’m not a person who chases power or even cares about such things. But there are two things about myself that I believe: I have a valid, experienced opinion that I am willing to assert, and when I see an opportunity in front of me I step up to it. My philosophy is that if there is something that you want to do, you just start doing it. If there is a role you want to play, insert yourself and play the part. Do a good job and the recognition will come.

I’ve tried to use my blog (though I STILL hate the word “blog”) to cronicle my time in New Orleans. I know that I talked about it a lot before I moved back, about how much I missed being home. When I got the chance to return, which I never could have done without first finding a good job, I intended to record my experience coming home and whatever successes and failures came. So far I think I’ve had nothing but good come to me and it’s exciting to me how easily I’ve been able to take what I learned elsewhere and apply it to life in New Orleans. Living uptown is a reward in itself. I am grateful to Peter A Mayer Advertising and the awesome group that I work with for enabling me to do great things.

One more note: Rob, the Director of Interactive, also mentioned all of the new hires in Interactive this year and how diverse we are, coming from all over the country (and even a developer originally from England). We are a vibrant city, a city of constant movement (and entertainment). You should come and see for yourself. There is no more fun place to succeed.

jvanpelt - December 19th, 2009


thinking of houses in new orleans

I stayed up till 3am last night reading Zeitoun, almost finishing it 3 days into reading it. The first thing I did this morning was to read the last few pages. Kim also happened to get a Katrina-related documentary that we watched tonight, about a 24 y/o girl’s experience during and after the storm in the 9th ward. It’s got me a bit burnt on reality. We’ve been thinking of buying a house and this really puts some perspective on decision making.

So Zeitoun is a book by Dave Eggers about a Syrian-American man’s expience staying in the city for Katrina – and the hell he and his family went through after. It’s entirely a work of non-fiction. Kim and I went to see Dave Eggers speak at NOCCA recently and were surprised to see the Zeitouns were there with him. After speaking for a bit about Where the Wild Things Are (the book and movie…) he invited Zeitoun and Kathy, his wife, out onto the stage to talk about their experience and the process of writing the book. It was odd for me, though, to “meet” them first and read about them second. I’m glad, though, that I had faces to put with their names, knowing that this was the real story of these real people that I was reading.

The book was definitely riveting. Dave Egger’s writing… I’m a big fan of his and this level of involvement in the community and across the country. But sometimes his writing gets a bit too…  simple. He tends to create these little gimmicks that he relies on throughout his books: in What is the What, the way Achak continues telling his story as if he’s speaking directly to a passing character in the novel, needing that character to understand; in You Shall Know Our Velocity Will has conversations with others inside of his head, using their words to counter his logic; and in Zietoun he tends to repeat things a lot. It feels sometimes like he’s really trying to make a point obvious – overly so. But the great thing about his writing is the way that he really captures how you would react to a situation. Even in the title Heartbreaking Work of Staggering Genius, which when you first hear it you think it’s being zealous, pompous, or just too clever for its own good. But you learn that what he’s really talking about is the ideas you have when you’re young of doing great things, creating astonishing creative works. It’s something you strive for, even though you think you’re going to come up short, but they’re all ideas that you can relate to. They’re big ideas and you feel like you’ve had big ideas like that too.

All of this Katrina stuff though, is  a lot for my brain to handle. I’ve been looking at real estate online a lot lately. We haven’t gotten as far as talking to a mortgage broker yet, but we’re considering options, etc. But it’s hard not to question making a large scale decision like that HERE. One thing that I do know about myself, as much as I like to take my time making decisions, I can be persuaded by my own stupid sentimentality or wishful thinking into doing things that I want because I want to believe it’s the right decision. We all find ways to justify the things that we want. At the same time, though, I don’t want to be overly cautious all the time either. The one thing that I DO want, if I’m going to live in Louisiana, is to LIVE here. I want to enjoy it.

But I also don’t want to be afraid of it.

admin - November 28th, 2009


Scrabble tips for the newly obsessed

scrabble

  • Use the dictionary!
  • Play for points, not “good words”
  • Always try to use modifier squares when you can, esp if you can use it in two directions
  • Look for vowels next to modifier spaces (in relation to the prev tip)
  • If you can add an s, y, etc to the end of an existing word, play a full word ending in s or y, not JUST the s or y.
  • Look to score 20pts every turn and at least 25 for any s or blank tile.
  • If you can’t use a triple word score, try to block it.
  • Use shuffle!
  • Look for prefixes and suffixes to build off of: -ing, -ier, -ies, pre-, -tion…
  • Memorize two letter words like qi, xi, jo, za…
  • A tight board with short parallel words is harder for your opponent than long perpendicular words.
  • When you have a rack of common, low scoring letters be on the lookout for 7-letter words. They’re much easier when you have a rack like G I T E N R A
  • Have a good vocabulary!

Certainly not an exhaustive list, nor do I compete on even an amateur level. But I do like to play and these are some fairly common strategies that have worked for me.

On tip #1, let’s face it — using the dictionary in online scrabble has taken the place of lying and challenging.

Find me on facebook if you want to play.

jvanpelt - October 22nd, 2009


coffee coincidence

the correlation
between coffee and bad moods
can’t be coincidence

jvanpelt - September 5th, 2009


A New Haiku

Work a low wage job,
Give bad customer service,
You seal your own fate

I found a new site today!
http://www.crankyhaiku.com/

jvanpelt - August 26th, 2009


Started a new painting…

…kinda. I haven’t gotten to the canvas yet, I’m still working in Adobe Illustrator. But I do have the canvas bought and I’ve decided what’s going on it for the most part. I’m still toying with the idea of a background image or a flat color. Either way I like to document my process, so here’s a few pics from what i’ve done so far:

I draw the line-art out in red because it contrasts well against the image. There is no automated process that I’m using to create the outline. It’s hand-drawn with vector-based drawing tools.

(Vector tools mostly work like this:)

So it’s basically a process of boiling the details of her features down to as little as possible.

The lines look a little disconcerting on top of the picture, but you remove the pic and you get this:

This above is last night’s line work, and below is after adding further details tonight:

I started from the top-left “corner” of her face, beginning with the hair line across her forehead and then basically like reading a book, moved across and down… left eye brow and eye, right eye brow and eye, nose, mouth. I got to the corners of her mouth and realized I was going to need a secondary color for shadows in her face — which i try to stay away from using at all if I can. It’s easy to go overboard with too much shadow — and I kinda like the look of only shapes and lines.

Below is from the first experiments I did with color in Flash (it’s easier to color in Flash). This image is actually out-of-order — this was from last night’s line drawing without the details done, but I wanted to see what it would look like with a bit of color, especially in the hair. Coloring the hair always detracts from the eyes so it’s good to know early what you’re really dealing with.

This first pass isn’t very good, but it’s a sense of slightly more realistic colors than red #FF0000.

When I do have to use shadows in the face I try to keep the shapes fluid and purposeful. One of the things that really intrigues me is how three little shapes and two curved lines can accurately describe a nose.

The down-turns in the corner of the mouth are important. They capture a lot of the character in the expression. The eyes definitely require the most work with all of their detail, but eyes are easy in a sense because they are very contoured and are well defined, which makes them easy to draw. There’s not a whole lot that’s linear about a nose… but it’s funny, I often find that not much nose is necessary. Lips have always been hard. Unless you are wearing lip-stick, lips do not have edges. Upper lips have a bit of definition across the top, but buttom lips kinda just… fade into your face. I’ve found that it always helps to make the bottom lip just a little small.

Then with a background:

This is a house down the street from me — a goreous house. I’ve been wanting to paint this house for a while now so I’m hoping to put it into this painting. But that’s so much more work. Ugh. It means weeks and not days… procrastination… laziness. I’m considering simplifying the drawing of the house and not worrying about the details of it so much as I did on my previous Nola Porch painting.

This is my daughter Elise, by the way, who is turning 8 on Sunday.

jvanpelt - July 28th, 2009


hawku

A hawk on Nashville
standing in the street as if
he just belongs there

jvanpelt - June 25th, 2009


iPhone Real Racing

I downloaded Real Racing on my iphone the other day and I’m feeling a bit mixed about it.

Artificial Intelligence
The irony is that the thing that I read that was supposed to be so great about it — the AI — is what is driving me nuts the most. The gist of it is that any time you come into contact with another car, which is EVERY time you want to pass, you get bumped in the rear corner and spin out off of the track. It’s next to impossible to pass in a tight corner without being spun off and dropping off into last place. What’s more frustrating is that the computer cars are rarely on the losing end in collisions no matter who is being the aggressor or who is in front. If I ram someone from behind we either continue on with little consequence to them, or I spin out. If I get past and they bump me… I’m in the grass. This isn’t a good, aggressive AI. It’s a lack of balance.

I don’t know, perhaps the idea is that we’re supposed to learn to deal with it. But one of the great things about driving games is that what you learn in one game generally translates well to other games. The concept of driving a good line around the track or breaking before a turn isn’t particular to Gran Turismo or any other game. I understand this isn’t physics on the same level as Gran Turismo, but it needs to be tempered a little. Frustration isn’t going to keep me coming back for more.

Maps
Don’t racing games have maps? Don’t they NEED maps? This is something that Need For Speed Underground did very well, I think. They don’t show you the whole map, just the next turn or two, constantly moving as you progress. I will give Real Racing this — there are generally a lot of decent markers along the track to prep you for what’s coming up, especially if you understand the red & white markers on the edge of the track (do those things have a name?) But just give us a map? K, great.

Settings
Seriously, do I need to turn the music volume setting down every time I play the game? Settings should be remembered!

Overall
I do like the game a lot. The mechanics of it are sharp, the framerate is good. It sounds stupid, but I like that I don’t have to worry about accelerating and braking. The interface is too small for that. Let me just worry about driving a good line and competing against the other cars. I haven’t gotten far enough for this to be an issue yet, but I’m sure I’m going to want more types of cars later. 8 different versions of the same types of cars is only going to get me so far. I also wish that I could upgrade my cars, or even see stats on the cars I’ve got. Are all hatchbacks equal? I’m going to have to assume so.

I like that this is a career-oriented, simulation type racing game. It’s more my type of thing than something like Need For Speed. Though I have to say EA always puts out nicely polished games, which Real Racing could use a little more of. But that being said, it’s a good game. With a couple of tweaks it could be really solid.

jvanpelt - June 12th, 2009


Cluster Map

I’ve never been able to commit the layout of this part of the city to memory.


View Larger Map

I mean, who is responsible for this mess? I did learn the very useful shortcut Gentilly to Desaix to Moss / Jeff Davis or Wisner / Carrollton. But that stretch of Gentilly after the split always confused me. And Paris and St. Bernard Avenues, I never knew you.

Funny thing is that this is right in the middle of the city and can’t be blamed on the curve of the river.

jvanpelt - April 21st, 2009


Piano Playa Hata

I haven’t heard this album in yeeeaaars. This wasn’t the best track, but there aren’t many online. I’ll have to dig out the CD and rip it.

jvanpelt - March 25th, 2009